Gemfall

Catch every gem as it pours

  • Puzzle & Brain
  • Puzzle
  • Keyboard & mouse — Full
  • Touch — Full

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Key features

  • Pictures made of real cut gems: every one falls, slides and glints
  • 168 hand-made levels in seven rooms, a new twist in each, and a gallery of every picture you clear
  • Prisms, conveyor belts, ice, locks, shutters, mystery trays and stone to untangle
  • A new daily board every day and a themed weekly gallery every Monday
  • Fastest-time leaderboards judged fairly on the server, and colour symbols for colour-blind players

Every board is a floor of glass trays under a picture made of gems. Press a tray right up against the picture and it catches every gem of its own colour above it, filling even while you drag it along. As columns drain, the picture slumps and new colours slide down to the edge. Fill a tray and it tumbles away, freeing the space your next move needs.

Think ahead, then let it pour

  • The picture slumps as it drains, so the colours along its edge keep changing.
  • Sweep a tray along the picture to catch a whole row of its colour.
  • Poured gems stay poured: give them to the wrong tray and you may strand another.
  • Ice, keys and locks, one-way trays and coloured tiles turn a simple board into a real untangling job.
  • Each room brings a new twist: shutters that hold the gems back, mystery trays that hide their colour, stone the gems flow around, prisms that turn every gem passing through into their own colour, and conveyor belts that carry trays along under the picture.
  • The clock starts on your first move, so studying the board is always free.

168 hand-made levels, seven rooms

Every level is a pixel-art picture or a carved board, and every one is checked to be winnable. Walk through seven gallery rooms: First Light, By the Sea, Wild Things, Far Away, After Dark, Stained Glass and Sweet Shop, from a sunrise and a goldfish to lighthouses, foxes, rockets, rose windows and cupcakes. Every picture you clear is hung in your gallery. The first levels walk you through step by step; the ones marked Hard are worth a deep breath, and every golden level pays double for its first clear. Clear a level fast enough for three stars.

A new board every day, a new gallery every week

The daily board is the same for everyone that day, with its own fastest-time leaderboard, and four dailies pay Coins. Every Monday the weekly gallery opens seven fresh levels on a theme: clear all seven for a Coin prize, and race the week's board for the fastest total.

Boosters and the gallery shop

The Hourglass stops the clock, the Wand fills a tray by magic, the Loupe shows a good move and the Chisel breaks an obstacle. Each one unlocks as you play. Out of time? Add 20 seconds and keep going. Wins earn Coins, which buy new gallery halls to play in: a moonlit sapphire hall, a night conservatory, an opera foyer and a starlit observatory.