Jade Match

Match tiles. Win the hand.

  • Puzzle & Brain
  • Cards & Board
  • Match-3
  • Puzzle
  • Keyboard & mouse — Full
  • Touch — Full

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Key features

  • Swap two mahjong tiles to line up three or more alike, and watch the cascades chain
  • Every level is a real mahjong winning hand to complete, one tile at a time
  • Every tile the hand needs flies up to fill it, however it leaves the board
  • Match four or five for gilded power-ups: line clearers, cranes, firecrackers and the golden dragon
  • Swap two power-ups together for a bigger blast, and let Jokers fill the tiles a set is missing
  • Win with moves to spare and the Jade Rush sets the rest of the board off
  • A painted journey through old China, with tea house bonus rounds between chapters
  • Every first win adds a piece to a painted jigsaw for your gallery

Mahjong tiles, match-3 moves

Jade Match is a swap-and-match puzzle made of mahjong tiles. Swap two neighbouring tiles to line up three or more of the same tile. They burst, the tiles above tumble down, new ones drop in, and the cascades chain on their own.

Every level is a winning hand

At the top of every level sits one mahjong winning hand, in its exact tiles: pungs, kongs, pairs and singles, as in American mahjong. Every tile the hand still needs flies up into its slot the moment it leaves the board, whether you matched it, blasted it or a cascade carried it off. Fill the last slot within your moves and it's Mahjong! Tap the ? on any level to see what is on its board.

Gilded power-ups and Jokers

Line up four or five alike and the tiles fuse into a power-up. Four in a line make a sapphire line clearer, four in a square an amethyst crane that flies to a tile you need, five in an L or a T a red firecracker that goes off twice, and five in a line the golden dragon, which clears every tile of one kind. Swap two power-ups into each other for a bigger blast. Jokers are wild, and a cleared Joker fills a tile a set is still missing. Win with moves to spare and the Jade Rush turns them into line clearers that sweep the board.

A journey through old China

Climb a painted map from the Jade Garden and the Lantern Market to the Tea Terraces, the River of Junks, the Great Wall and the Forbidden City, each land with its own boards and its own obstacles. Between chapters, stop at a tea house for a bonus round you can't lose. When a board gets stuck, a Hammer, a Shuffle or the Charleston, mahjong's own tile swap, gets it moving again.

Picture puzzles

Every first win gives a piece of a painted jigsaw. Finish a painting to collect its prize, keep it in your gallery, and hang it behind your board.

Easy on the eyes

Every tile is told apart by its traditional picture and its colours, never by colour alone. Reduce motion, in the game's settings, turns off the shakes, bursts and fireworks and keeps the rest.