Drawn to Fall
One line. One drop. Go.
Key features
- Draw one line of light — it becomes a real, physical object
- Eight materials that change everything, chosen by the course
- Courses of neon contraptions — windmills, ferries, trapdoors, a trebuchet
- Race the clock, beat par, climb per-course leaderboards against friends and the world
- Replay your own solution, then draw it better
- Built for one thumb on a phone
A ball waits at the top of a dark arcade void. A golden ring glows somewhere below. Everything between them is a line you have not drawn yet.
Draw it, and it becomes real. It falls, tips, bounces and settles under real physics while the world keeps moving — windmills turn, ferries cross, trapdoors drop, a trebuchet waits for a load. Catch the rolling ball with a hastily scrawled ramp. Wedge a line where it has no business staying. Then race the clock: the score is how fast the ball reaches the ring, and the best solutions are one perfect stroke.
Each course chooses what your line is made of, and it changes everything. Rubber turns every stroke into a trampoline. Ice refuses to grip. Stone falls like it means it. Chalk stays exactly where you put it. Helium floats up. Snow melts away seconds after you draw it. Feather drifts down like sky scaffolding. Same finger, same course — a completely different puzzle.
Solved it? Watch the replay of your own hand redrawing the line, hesitations and all — then draw it better. Beat par, beat your friends, climb the board on every course.