Key features
- Two modes: endless ARENA waves and procedurally generated DESCENT floors
- Stealth entry: rooms sleep until your first shot, then lock down until cleared
- Roguelite drafts after every room and wave: 7 weapons, 6 abilities, 20+ passives
- 21 enemy types, 12 environmental hazards, destructible cover and chain-reacting barrels
- Six visual themes, a full codex, aim-down-sights, and touch controls for phones
Two ways down
ARENA drops you in one arena against endless waves. Every wave clears to an upgrade draft, and the arena itself turns against you as fire vents, live plates, laser sweeps, crushers, orbital strikes, sawblades and gravity wells come online.
DESCENT generates a new floor every time: rooms joined by corridors, each with its own look, from the rust yard to the cryo vault to the reactor core. Every room is asleep until you fire. Pick your moment, open the fight, and the doors seal until the room is yours.
What you bring
- Seven weapons with iron sights, from the starting rifle to a railgun that pierces a whole line.
- Six abilities on one slot: dash, shockwave, overdrive, chrono field, sentry, barrier.
- Twenty-plus passives that stack across a run, drafted after every cleared room and wave.
- Loot from the kill: ammo, armor, health, rare weapon unlocks, upgrade tokens from elites.
What is waiting
Twenty-one machines with telegraphed attacks and their own ways of dying, from drones that spiral down in flames to phantoms that shatter into glass. A boss every fifth floor. Explosive barrels and breakable cover everywhere. A codex that fills in as you meet them.
Plays with mouse and keyboard or on a phone in landscape.