TinyTown

TinyTown

Little town. Clever puzzle.

  • puzzle
  • town-builder
  • cozy
  • logic
  • single-player
  • Keyboard & Mouse — Full
  • Touch — Full

Key features

  • Forty-seven handcrafted districts across nine chapters, from your first garden to a festival town.
  • Drag to build, or select a model and then a plot. Move, swap, or return placed pieces while solving.
  • A fresh daily puzzle and a weekly sky garden that grows with every happy connection.
  • Portrait-first touch controls, landscape support, and a clear Blueprint view.
  • Live placement guidance shows valid plots, unmet needs, and each building's range.
  • Guided demonstrations, gentle hints, optional victory sounds, and local progress with account syncing when connected.

Make a small place feel like home

Start with a little island and a tray of buildings. Connect your streets to town hall, give every home a park next door, put markets near their customers, and keep noisy workshops away from quiet homes.

Each district is a compact arrangement puzzle. There are no timers, resource grinds, or penalties for changing your mind. Use every piece, turn the checklist green, and open the neighborhood.

Change anything. Take your time.

Drag a model onto a plot, or tap a model and then a plot. Select a placed building to move or swap it, then use Return to put it back in the tray. You can also drag buildings off the island to return them. Reset the island, ask for a hint, or watch an explained demonstration. Every chapter is open from the start. Completed districts stay locked until you reset them.

Keyboard players can select a model with Enter or Space, choose a plot with the arrow keys in Blueprint, and press Enter or Space to place it. Escape cancels selection. Drag empty map space with one finger to rotate the town and release at any angle. Use two fingers to pan and pinch to zoom; a circular mouse drag rotates the town too.

Come back for Daily delight and Weekly wonder. New puzzles arrive at 00:00 UTC each day and each Monday. In the weekly puzzle, happy connections build a sky garden and completing every goal raises its golden crown.

Explore a warmly lit miniature town with tiled roofs, little shopfronts, gardens, moving traffic, walking residents, circling birds, and fish beneath the ripples. Switch to Blueprint whenever you want a clear map.

Built for phone browsers in portrait, with landscape, tablet, and desktop layouts. Less motion pauses ambient animation and skips confetti; Battery saver offers lighter rendering. Celebration sounds are optional and respect the Arcade mute setting. This alpha uses English text and has no spoken dialogue.

Progress is saved in this browser, with a Gem Arcade account copy when connected and syncing succeeds. Settings show the current save status. If saving is unavailable, a visible warning lets you retry; keep the page open until saving works again. Account saves require a connection, and clearing browser data removes the local copy.