- Expedition roguelite hunting: a run is the whole game — death resets everything, by design
- One colossal owner-designed alpha per land; banking its head is the only way across
- Every kill drops a real animal part — satchel economics decide when you break for camp
- Build the camp from field tent to hunting lodge: arsenal, gunsmith bench, heavy rifles
- Mobile first: full touch controls, three camera styles, tunable aim assist
- A fresh procedural desert every run — landmarks, herds and camp roll from the seed
![media.screenshots[0]](https://gemsprodeastus2a.blob.core.windows.net/game-packages/games/ce036604-9307-450a-9209-60706a3897b6/store/1/screenshot_0.jpg?skoid=1ac0e715-a208-4fff-8b2f-3dc049ac18df&sktid=87a9fd77-737f-4a13-9bf7-3fbe488a17b9&skt=2026-08-04T20%3A33%3A08Z&ske=2026-08-05T02%3A38%3A08Z&sks=b&skv=2022-11-02&sv=2022-11-02&sp=r&sr=b&se=2026-08-04T23%3A11%3A54Z&st=2026-08-04T22%3A56%3A54Z&spr=https&sig=XXJsFRMbIE9cZgqiGurnwegYzgp9TY4lOq8FH9aO%2BB4%3D)
![media.screenshots[1]](https://gemsprodeastus2a.blob.core.windows.net/game-packages/games/ce036604-9307-450a-9209-60706a3897b6/store/1/screenshot_1.jpg?skoid=1ac0e715-a208-4fff-8b2f-3dc049ac18df&sktid=87a9fd77-737f-4a13-9bf7-3fbe488a17b9&skt=2026-08-04T20%3A33%3A08Z&ske=2026-08-05T02%3A38%3A08Z&sks=b&skv=2022-11-02&sv=2022-11-02&sp=r&sr=b&se=2026-08-04T23%3A11%3A54Z&st=2026-08-04T22%3A56%3A54Z&spr=https&sig=QH%2BBukGlqmjFQXEw8CWU1FdZNnYycZpW7iAqV4Iga8k%3D)
![media.screenshots[2]](https://gemsprodeastus2a.blob.core.windows.net/game-packages/games/ce036604-9307-450a-9209-60706a3897b6/store/1/screenshot_2.jpg?skoid=1ac0e715-a208-4fff-8b2f-3dc049ac18df&sktid=87a9fd77-737f-4a13-9bf7-3fbe488a17b9&skt=2026-08-04T20%3A33%3A08Z&ske=2026-08-05T02%3A38%3A08Z&sks=b&skv=2022-11-02&sv=2022-11-02&sp=r&sr=b&se=2026-08-04T23%3A11%3A54Z&st=2026-08-04T22%3A56%3A54Z&spr=https&sig=Vyhvrb4pCmey1HIzT15QcMRwK8WXYUrNOvfOV2HGiRM%3D)
![media.screenshots[3]](https://gemsprodeastus2a.blob.core.windows.net/game-packages/games/ce036604-9307-450a-9209-60706a3897b6/store/1/screenshot_3.jpg?skoid=1ac0e715-a208-4fff-8b2f-3dc049ac18df&sktid=87a9fd77-737f-4a13-9bf7-3fbe488a17b9&skt=2026-08-04T20%3A33%3A08Z&ske=2026-08-05T02%3A38%3A08Z&sks=b&skv=2022-11-02&sv=2022-11-02&sp=r&sr=b&se=2026-08-04T23%3A11%3A54Z&st=2026-08-04T22%3A56%3A54Z&spr=https&sig=9XLwHJjvha4uFsZnHEw5JykNYwL7cXC21MKAoR80jxU%3D)
![media.screenshots[4]](https://gemsprodeastus2a.blob.core.windows.net/game-packages/games/ce036604-9307-450a-9209-60706a3897b6/store/1/screenshot_4.jpg?skoid=1ac0e715-a208-4fff-8b2f-3dc049ac18df&sktid=87a9fd77-737f-4a13-9bf7-3fbe488a17b9&skt=2026-08-04T20%3A33%3A08Z&ske=2026-08-05T02%3A38%3A08Z&sks=b&skv=2022-11-02&sv=2022-11-02&sp=r&sr=b&se=2026-08-04T23%3A11%3A54Z&st=2026-08-04T22%3A56%3A54Z&spr=https&sig=fDvOQvT5S1tFvh%2Bq30DnxXC%2BZD1usjVMMA9lAyjkGag%3D)
The desert pays in parts
RELIC HUNTERS drops you — one hunter, one rifle — into a pale
endless desert where everything that moves is worth money in pieces.
Stalk armoured herds across the dunes, drop them clean, and carry what
you tear from them back to camp in a satchel that is never quite big
enough.
One beast rules each land
Every land is owned by a single colossal alpha. Buy its hunt at camp,
follow the dust line to its lair, and survive a fight it has spent its
whole life preparing for. Take its head, mount it at camp, and the
crossing to the next land opens. There is exactly one way forward, and
it is through the beast.
The camp grows. You don't get to keep it.
Parts become money only when turned in at your camp — and the camp
itself is what money buys: a bigger arsenal, a gunsmith bench, heavier
rifles for the beast after this one. But death is the end of the whole
expedition. No second lives, no stashed progress: a run is the entire
game, and the desert forgets you the moment it kills you.
Built for your phone
Play with thumbs or with a mouse: twin-zone touch controls, three
camera styles (chase, over-the-shoulder, first person), and optional
aim assist you can tune to taste. Every run rolls a fresh world.
