Short Stack
Pile it high. Clear at ten.
Key features
- Drag and drop or tap to place — your choice
- Cascades: one drop can chain merges across the whole counter
- 200 procedurally built, solver-checked boards
- A daily challenge in three modes, with a streak
- Toppings, not colour alone — readable for colourblind players
- No timer, no move limit, no lives, no ads
Place, merge, clear
Drag a stack of pancakes onto any empty cell of the hex counter. When the topping on top matches a neighbour, the run hops across to join it — and one drop can set off a chain of them. Build a pile of ten in one flavour and the order is up: it clears, and the goal bar fills.
Two hundred boards, and a new one every day
The campaign ramps from three flavours on seven cells to eight flavours on a counter of twenty-six, with locked cells that open as your score climbs. Every board is procedurally built and checked by a solver before it ships, so a level you are stuck on is a level that can be solved.
The daily challenge is three separate runs on the same day's board:
- Survive — no finish line. Clear all you can before the counter fills; a new flavour joins every forty pancakes
- Sprint — reach the goal in as few placements as you can
- Level of the day — today's board with orders and presents on, scored and starred
Play them and keep a streak going.
Read at a glance
Every flavour is its own topping — strawberry, blueberry, chocolate, matcha, butter and syrup — so the counter reads without relying on colour alone. That is the colourblind support and the art at the same time, rather than a pattern overlaid on top of it.
Nothing that expires
No timer, no move limit, no lives to wait for, no ads and nothing to buy. Put it down mid-board and it will be exactly where you left it.