Harvest Hollow

Harvest Hollow

Help Barley mend the farm.

  • puzzle
  • casual
  • arcade
  • Keyboard & Mouse — Full
  • Touch — Full

Key features

  • A farm that visibly mends as you play — the map is the payoff
  • Cascades that pay and sound better the longer they run
  • Four specials with a full combination matrix
  • No lives, no timers, no pay-to-continue, nothing that expires
  • Free hints whenever you want them, from a sheepdog

A farm you put back together

Every plot you clear pays a star, and every star buys a repair: the roof patched, the door rehung, the barn painted red again, the lantern lit. The farm is the map — there is no menu between you and it — so the thing you fixed last night is the first thing you see when you come back.

Finish a building and someone moves in. Nutmeg the hen takes the warmest beam. Bramble the goat sleeps on the mill roof and has opinions. And when the last hut is mended, the flock comes back over the ridge on their own.

Matches worth watching

Swap two neighbours to line up three or more. They clear, the board falls, and whatever lands may match again — each step of a cascade scores more than the last and rings a note higher than the last, so a long chain is something you hear as well as see.

  • Match four for a Tractor, which tills a whole row or column
  • Match an L or a T for a Pumpkin, which bursts twice
  • Match five in a line for a Harvest Sun, which takes a whole colour
  • Match a square for a Bee, which flies to whatever is most in the way

Swap any two together and they combine.

No dark patterns. None.

No lives to wait for, no timers, no pay-to-continue, no shop, nothing that expires. When you get stuck, Barley leans in and shows you a move — free, and as often as you like. There is a hammer you can buy with coins you earned by playing, and it will never sell you a move.

Built to be read

Each piece is a different shape as well as a different colour, so the board is legible without relying on hue. Motion respects your system's reduced-motion setting: screen shake turns off entirely and effects are damped. Barley and his chatter can be switched off without losing the hints.