Key features
- Rotate, never swap. Every piece is a fuse segment that pivots in place, so the board is a puzzle of alignment rather than a match-3 shuffle.
- Chains pay off in the sky. Cleared fuses launch as shells and burst overhead, and each cascade escalates the show into a finale.
- Two ways to play. Normal has no clock and runs until no scoring rotation is left on the board; Time Attack gives you 60 seconds a round, and every chain you complete buys more.
- Spell R-O-C-K-E-T from letter fuses for a 25,000-point bonus, and complete it again in the same round for another.
- Universal fuses, black links and x2/x5 multipliers arrive as the rounds climb, and keep climbing past round 10.
- Colorblind palette, high-contrast UI, reduced motion and reduced flashing, all toggleable at any point in a run.
Light the fuse
A ten-by-ten rack of braided fireworks fuses sits on a harbour pier under a festival sky. Tap a fuse and it rotates in place. Line up three or more of the same colour and the run ignites: a spark travels the chain, the fuses tear loose as rockets, and the sky over the village does the rest.
Pieces fall in to refill the rack, and if they land in a new run it fires too. Long cascades stack a multiplier and finish on a full-sky finale.
Two modes
- Normal — no timer at all. Take as long as you like. The run ends only when the board has no scoring rotation left in it.
- Time Attack — 60 seconds a round, extended by every chain you complete. A board with no moves left reshuffles rather than ending your run.
What the rack throws at you
As the rounds climb, the rack stops being simple. Letter fuses spell out R-O-C-K-E-T for a 25,000-point bonus. Universal fuses join a chain of any colour. Black links are dead weight that only a neighbouring blast will clear. Multiplier fuses double or quintuple everything they take with them. Stuck? A hint costs 2,500 points and shows you the rotation.
The rounds keep going past ten, with the target climbing each time. How far up you get is the whole game.
Playing it your way
Two art modes ship in the box: painted Images and a clean procedural Drawn look. Alongside them sit a colorblind palette, a high-contrast UI, reduced motion and reduced flashing — and because this is a game built out of explosions, that last one is a real setting, not a token.