Cosmo Merge

Blast. Slump. Fuse.

Key features

  • Every blast is a collapse. Take one planet out and everything resting above it slumps into the hole — the pile you get is never quite the pile you planned.
  • Eleven tiers of worlds. Two alikes that touch fuse into the next one up, and a fusion your own blast set off at a goal tier locks in as a glowing prize.
  • 40 authored levels, each with named goals and a blast budget. Finish with blasts to spare and keep all three stars.
  • Rush: no goals, no budget, an accelerating clock. Score until the pile spills.
  • One thumb, one tap. Built for phone, tablet and desktop, in both orientations.

The cauldron starts full

There is no hand and nothing to drop. Every run opens with the tank already packed to just under the danger line, and the only thing you can do is take something out.

Tap a planet and it goes. What was resting on it comes down into the gap — a packed pile arches, so pulling one body out is never a clean subtraction. The slump is the whole game: it is what makes two alikes touch, and two alikes that touch fuse into the next of eleven worlds, from pebble to star.

Every blast pours more in

Once the pile settles, new rocks pour in over the rim. That is your supply and your pressure at the same time — the tide that keeps the cauldron stocked is also the thing that will eventually push it over the line.

Goals, prizes and stars

Each of the 40 levels names what it wants: make an Aqua, make a Jovian and two Terras. The pieces are mixed into what falls, but a fusion only counts as a prize if your blast set it off at the goal tier — then it locks in place and starts glowing. All prizes standing wins the level. Finish with blasts to spare and you keep all three stars.

Go over the line, or run out of blasts, and the run is over.

Rush

No goals. No budget. Rocks fall on a clock that keeps getting faster, and your score is the worth of everything still standing. It ends when the pile spills.

Notes

Single player, one thumb, no timers between sessions. A run takes a minute or two. The game flashes brightly on big fusions and on the win.