- Fifty chickens at once — and not one of them takes an order from you.
- All your agency is in the lab between checkpoints: three cards, one purse, a flock-wide gamble.
- Ten slots a bird and three marks a part, and every upgrade is visible on the hen — brass, gilding, lamps and flame.
- Every part carries a flaw, named on the card before you buy it. Nothing you fit is ever clean.
- A road that keeps getting worse: more lanes, rivers, level crossings, escaped experiments, a bomber, and a flying saucer.
- A flock board for all fifty — callsign, pace, road sense, kit, and exactly what killed each one.
- AUTO plays the entire game by itself, if you would rather just watch it run.
You do not steer the chickens
Fifty hens leave the laboratory at once and run a road that never ends. There is no movement control anywhere in this game. Every decision you make happens in the parts lab between checkpoints — and then you watch what those decisions do to fifty birds who have no idea what you have done to them.
The lab is the whole game
Three cards a checkpoint, one purse, and a flock-wide roll. You are not fitting one chicken; you are fitting a SHARE of the flock, and the birds the roll passes over get something else spliced on instead. Every part means one thing and upgrades twice, and every part carries a flaw that is named on the card before you commit to it. Nothing you buy is clean.
And you can see all of it
An upgraded part grows, braces itself in brass, gilds, lights a lamp and then burns. By the endgame a survivor is a hen in a Mk III top hat on a skateboard, and you can pick her out of the pack at forty pixels.
It gets worse on purpose
The road grows lanes. Then rivers, and a level crossing, and things that got out of the lab and are coming back down the road towards you. Then a helicopter that flies its bomb in. Then something with a light under it.
The run ends by elimination — not at a distance, but when one bird is left.