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A thousand deaths. One legend.

  • Procedural floors, permadeath runs, item-driven builds
  • Relics, jutsu, elixirs, and talismans reshape every run
  • Dash with i-frames — positioning is aiming
  • Four enemy houses with distinct biomes, elites, and lords
  • Every attack telegraphed: fair, readable combat
  • Between-run unlocks — every death still pays out
  • Full controller and touch support

About

About

Climb a cursed mountain fortress one procedurally generated floor at a

time. Combat is pure positioning: your ninja hurls shuriken at whatever

threatens you, and a dash with invincibility frames is your answer to

everything the fortress throws back.

Relics, jutsu, elixirs, and talismans mutate your build every run —

stack them into something absurd, or die trying. Permadeath means every

descent starts fresh; between-run unlocks mean you never leave

empty-handed.

Features

  • Procedurally generated floors — no two runs alike
  • Four warring ninja houses, each with its own biomes, elites, and lords
  • Every attack is telegraphed — every death is on you
  • Armories, merchants, cursed shrines, and hidden passages to route between
  • Floor guardians and house lords cap each ascent