- Procedural floors, permadeath runs, item-driven builds
- Relics, jutsu, elixirs, and talismans reshape every run
- Dash with i-frames — positioning is aiming
- Four enemy houses with distinct biomes, elites, and lords
- Every attack telegraphed: fair, readable combat
- Between-run unlocks — every death still pays out
- Full controller and touch support
About
About
Climb a cursed mountain fortress one procedurally generated floor at a
time. Combat is pure positioning: your ninja hurls shuriken at whatever
threatens you, and a dash with invincibility frames is your answer to
everything the fortress throws back.
Relics, jutsu, elixirs, and talismans mutate your build every run —
stack them into something absurd, or die trying. Permadeath means every
descent starts fresh; between-run unlocks mean you never leave
empty-handed.
Features
- Procedurally generated floors — no two runs alike
- Four warring ninja houses, each with its own biomes, elites, and lords
- Every attack is telegraphed — every death is on you
- Armories, merchants, cursed shrines, and hidden passages to route between
- Floor guardians and house lords cap each ascent

