Tap Out Hex
Tap tiles. Beat the clock.
Key features
- A new five-board Daily Ladder every day, the same for every player
- A clock from your first tap that pauses the moment you leave the board
- A daily leaderboard, with every time checked by the server
- Run out of hearts and start the climb over: your tries are on the board too
- Gems for finishing the ladder, spent on boosters and heart refills
- Fourteen summit pictures, from owls to cupcakes
- One-finger play, saved to your account across devices
Tap a tile, watch it go
Every hex tile has an arrow. Tap it and it slides off the board in that direction. If another tile is in its way it bumps instead, and a bump costs you a heart. Work out which tile has to leave first, find the order, and tap the whole picture out.
An escape is always free, so there is no move counter. Chain escapes quickly for combos and a bigger score.
The Daily Ladder, against the clock
Every day brings five new boards, the same for every player, climbing from a gentle warm-up to the summit: a big picture puzzle that takes real planning.
The clock starts on the first tile you tap and runs to the last tile of the summit, and it pauses whenever you step away from the board. Losing hearts costs you no time at all. Finish, and your time takes its place on the day's leaderboard — checked by our server before it counts, so the times you are racing are real.
- Race the day's board: your time, your hearts, your tries, all on the card
- Out of hearts? Buy a refill and keep your clock, or start the climb over
- Gems are paid for finishing the whole ladder, never for a single board
- Spend them on hammers, bombs and line blasts, or on a heart refill
- Finish on the day to build your streak
- Missed a day? Replay the past week in the Archive
Made to feel good
Soft toy-like tiles, bouncy animations, confetti and cheerful sounds. Plays with one finger on a phone, and just as well with a mouse.
Your progress and streak are saved to your account, so you can pick up on any device.
