Back to Gallery

RAINLINE

Run the line. Beat the rain.

  • Grab-rhythm climbing: hand-over-hand up glowing hold walls, twice the speed, all the grip
  • Momentum slides: dash into a slide and carry the speed under the barriers
  • Double jump, coyote time and buffered inputs — flow-first controls that never eat a press
  • Wall runs and ledge saves: glowing edge walls carry you, and falling short her hands find the lip
  • Patrol drones and sweeper carts: a city that fights back, always telegraphed by light
  • One polished neon stage with color-zoned districts — under a minute at full flow

The delivery can't be late

The storm is here, the streets are gridlocked, and there is exactly one

route left — up. RAINLINE is a third-person rooftop runner about a

courier girl, a delivery box, and one unbroken line through a rain-slick

neon megacity.

Momentum is your only cargo

Sprint across wet decks, leap the gaps, dash into a slide and carry the

speed under the barriers. Reach a hold-lit tower and climb it hand over

hand in a grab-pull rhythm, vault the lip, and keep running. Coyote time

and buffered inputs mean the city never eats a press — a beat late off an

edge still counts, a beat early before landing still counts.

A city that fights back

Patrol drones hunt the corridors head-on at chest height — slide under

them, leap them, or step aside. Sweeper carts track across the open decks.

Everything telegraphs with light; nothing cheap-shots you.

Built for two thumbs

Left thumb steers and climbs; right thumb jumps, dashes, and slides —

on-screen buttons or gestures, your choice. Full keyboard support on

desktop. One polished stage, title to summit in under a minute at full

flow — then chase a cleaner line.