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fleetfall

Bring your fleet. Sink theirs.

  • Six-ship fleets on an open battlefield — no lanes, place and drag anywhere on your half
  • Tap a ship to fire its signature wave: fighter screens, arcing missiles, shield bubbles, repair drones, one huge bomb
  • Movable flagships: dodge incoming ordnance by dragging your capital — first flagship down loses
  • 20 exotic hulls readable by silhouette alone, from scissor-wing darts to honeycomb hive mothers
  • Cards, scrap and crates: unlock, upgrade and crew three saved battle decks
  • Overtime surge and sudden-death attrition — every match resolves in about three minutes

First flagship down loses

The Emberveil is burning, and two fleets want what's left. FLEETFALL is

a fleet battler about bringing exactly six ships to an open starfield and

spending every drop of energy at the right second. No lanes, no walls —

just your formation, their formation, and two capital ships pointed at

each other.

Every ship is a button

Energy fills on its own; every hull has a price and a payload. Tap the

Dart Interceptor for a cheap fighter screen, the Mantis Bomber to lob one

enormous bomb, the Orb-Ring Tender to send repair drones after whatever is

still alive. Drag any ship — flagship included — to redraw your line while

the ordnance is in flight: missiles aim at launch-time positions, so a

capital that moves is a capital that survives.

Twenty hulls, one identity each

Every class is readable by silhouette alone: scissor-wing darts, beetle

saucers, Möbius-ribbon decoys, honeycomb hive carriers. Build three saved

fleets from the collection, upgrade hulls with cards and scrap, and take

the same deck from the hangar straight into battle.

Battles that end

Matches run about three minutes; when the clock runs long, energy surges

and sudden-death attrition force a verdict — no stalemates. Win crates,

crack them open, and crew the berths of the FCS Anchorlight for the next

drop. An autopilot mode plays the whole game hands-off when you'd rather

watch your fleet work.